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STEAM Camp inspires female innovators

Gadsden State Community College hosted a week-long “Girls Who STEAM” camp for 15 fourth-grade girls at the Valley Street Campus June 3 – 6. The camp aimed to inspire and engage young minds through hands-on activities that blend science, technology, engineering, art and mathematics.

The STEAM camp combined hands-on activities and demonstrations from health science instructors from Gadsden State, including Medical Laboratory Technology, Diagnostic Medical Sonography and Dental Assisting.

“We went to the Dental Assisting classroom and a dummy sat in the dentist’s chair,” said Jaida Parker, a fourth grader from Striplin Elementary School who has an interest in the health sciences. “We cleaned its teeth and then made an impression of its teeth. The teeth impression turned to stone, and we could take it home.”

Dr. Farrah Hayes, dean of Academic Services at Gadsden State, said technology plays a vital role in innovating the future, so 3-D printing and coding were introduced to the fourth-grade girls with activities that showed the endless possibilities in specific career fields.

“Computer Science Technology was introduced to the campers through a Python coding software activity that allowed them to code a smiley face,” she said. “The activity included writing functions with parameters to make an emoji-type face that was not smiling to have a behavior function to smile.”

The basics of binary coding were introduced to campers through the creation of a personalized bracelet with the code representing their name.

“This activity explained that computers use binary code to process information using only two numbers: zero and one,” Hayes said. “This STEAM activity enhances their understanding of technology and allows them to express their creativity.”

Maleah Thomas, also a student at Striplin, said it was “cool” to code on a string.

“It was a fun experience; a good experience,” she said. “I was able to do things I have never done before.”

Mechanical Design Technology was introduced to campers through a hands-on 3D printing project. They used a 3-D modeling software to design a frog and finger splints. The campers also learned how to use a VEX robot with a controller to complete different tasks during the camp finale.

“This taught them basic 3-D skills to show them cutting-edge technology available to create filament models for prosthetics, Hollywood movie props and manufacturing products,” Hayes said. “This activity fostered creativity and technical skill that provide a foundation for future exploration in STEAM disciplines.”

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